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Pre-production

Concept art: Environment

Created by Nahid Uddin (Nudders, Game Director, the guy who made the website)

Café_Concept_Art_WaterColour.png

These 2 images are the concept art for one of the environments, that being the café. Pretty swanky, but kind of happy? Originally we strived to create this watercolour painted effect for the final environment assets. We (well, I, since I was placed myself in charge of these environments) slightly went against this during the production of the later concept arts.

Café_CXoncept_Art_Continous_Line_Drawing
Cafe 2 Concept Art.png
Club Concept Art.png

Another environment piece, a club, which was changed in the final version of the game due to the nature of the character - that being an avid introvert - not coinciding with a club scene. Even though it is pretty damn barren. Not even a bottle in sight, but the layout is there. Definetly there.

This was an experiment with the painting style, as i still wasn't exactly happy with the watercolour style.

 

Cont...

With the creation of the city concept scene, I realised that the watercolour style could work, as well as the more oil paint style. The oil paint had a more harsh effect, as well as portraying the physicallity of the area - in turn, resulting in a sort of claustrophobia effect (when compared to the more liberated and free effect depicted in the watercolour café).

I really did want it so that every aspect of the game was carefully designed, graphically, as well as majority of the mechanics. We'll talk about that later...

City Concept Art.png
Park Concept Art.png

Ruh roh, another switch up in style. The original art style of the game that I thought of far before the pre-production game (referring to the black and white, continous line/sketch style).

 

This was more of a test of how the panoramic scene works in photoshop, as well as Unity. The test was a success by the way.

This is what all of the concept arts you saw before was going to be drawn in. If you can copy and paste the image, throw it into a photoshop version above 2015, and go into 3D > spherical panorama, and you will see what I created in it's full glory.

Pre-production

Concept art: Gameplay and a bit of mechanics

Created by Nahid Uddin (Game Director)

The easiest way to describe the gameplay is, have you seen the gameplay of Slither.io? That's the gameplay of this game.

For those who haven't seen the gameplay of Slither.io, the image somewhere below should clarify it for you. We took influence with the movement of Slither and, to an extent, the character. But, i mean, how else would a rope move?

This is a collectable game with an inferred narrative. And has graphical elements that you probably haven't seen in a game.

Story Board 2.png
Storyboard 4.png
Story board 3.png
Slitherio.gif
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